Das heiß ersehnte Adventure-Update mit der Versionsnummer Beta 1.8 ist seit Gestern über den Launcher des Spiels als automatischer Download verfügbar, passend dazu gibt es nun die offiziellen Patch-Notes frisch von Mojang Specifications.
- Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
- Added new mob - Endermen
- Added FOV slider and brightness slider
- Added randomly generated ravines
- Killing a monster makes it drop experience orbs
- The player can level up by gathering experience orbs
- Added randomly generated houses
- Added huge mushrooms + Fixed mushrooms spreading infinitely
- Using bonemeal on small mushrooms grows the mushroom into a giant mushroom
- Rewrote the light rendering to use multitexturing instead of direct colors
- Sky light and block light have different tints, cool colors for sky light, warm for block lights
- Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
- If the player hits a mob while falling, they always hit a critical hit
- The game now keeps track of damage sources and types
- Some damage type ignore armor now; drowning, being on fire (but not being IN a fire)
- Ice now only spreads next to existing ice or from coast areas
- Made the explosions prettier
- Made level height depend on a single variable (the level height still is 128, but it’s more moddable)
- Added sprinting
- Added hunger and stackable food
- Improved the logo
- Added suspended particles to water
- Added a server list so you can remember multiple servers
- The player regenerates slowly while the food bar is high
- Eating food now takes time
- Skeletons hold their bows better now
- Added melons + made melons and pumpkins farmable
- Animals that get hurt will flee randomly for a short while
- Pigs have snouts now
- Made a flashier title screen
- Looking towards the sun during sunset/sunrise changes fog color
- Added fence gates
- Added a player list to multiplayer
- Added Silverfish and Cave Spider
- Added huge underground dungeons (stronghold)
- Added underground mine shafts
- Added sprouts for melons and pumpkins
- Added vines
- Added iron bars
Wie man sieht bringt das Update, wie versprochen, viele Änderungen mit sich. Einige der geplanten Verbesserungen wie z.B. NPCs werden aber erst im nächsten großen Update erwartet.